Files | |
file | asset_manager.h |
file | asset_manager_jni.h |
Typedefs | |
typedef struct AAssetManager | AAssetManager |
typedef struct AAssetDir | AAssetDir |
typedef struct AAsset | AAsset |
Enumerations | |
enum | { AASSET_MODE_UNKNOWN = 0, AASSET_MODE_RANDOM = 1, AASSET_MODE_STREAMING = 2, AASSET_MODE_BUFFER = 3 } |
Functions | |
AAssetDir * | AAssetManager_openDir (AAssetManager *mgr, const char *dirName) |
AAsset * | AAssetManager_open (AAssetManager *mgr, const char *filename, int mode) |
const char * | AAssetDir_getNextFileName (AAssetDir *assetDir) |
void | AAssetDir_rewind (AAssetDir *assetDir) |
void | AAssetDir_close (AAssetDir *assetDir) |
int | AAsset_read (AAsset *asset, void *buf, size_t count) |
off_t | AAsset_seek (AAsset *asset, off_t offset, int whence) |
off64_t | AAsset_seek64 (AAsset *asset, off64_t offset, int whence) |
void | AAsset_close (AAsset *asset) |
const void * | AAsset_getBuffer (AAsset *asset) |
off_t | AAsset_getLength (AAsset *asset) |
off64_t | AAsset_getLength64 (AAsset *asset) |
off_t | AAsset_getRemainingLength (AAsset *asset) |
off64_t | AAsset_getRemainingLength64 (AAsset *asset) |
int | AAsset_openFileDescriptor (AAsset *asset, off_t *outStart, off_t *outLength) |
int | AAsset_openFileDescriptor64 (AAsset *asset, off64_t *outStart, off64_t *outLength) |
int | AAsset_isAllocated (AAsset *asset) |
AAssetManager * | AAssetManager_fromJava (JNIEnv *env, jobject assetManager) |
AAssetDir provides access to a chunk of the asset hierarchy as if it were a single directory. The contents are populated by the AAssetManager.
The list of files will be sorted in ascending order by ASCII value.
typedef struct AAssetManager AAssetManager |
AAssetManager provides access to an application's raw assets by creating AAsset objects.
AAssetManager is a wrapper to the low-level native implementation of the java AAssetManager, a pointer can be obtained using AAssetManager_fromJava().
The asset hierarchy may be examined like a filesystem, using AAssetDir objects to peruse a single directory.
A native AAssetManager pointer may be shared across multiple threads.
anonymous enum |
Available access modes for opening assets with AAssetManager_open
void AAsset_close | ( | AAsset * | asset | ) |
Close the asset, freeing all associated resources.
const void* AAsset_getBuffer | ( | AAsset * | asset | ) |
Get a pointer to a buffer holding the entire contents of the assset.
Returns NULL on failure.
off_t AAsset_getLength | ( | AAsset * | asset | ) |
Report the total size of the asset data.
off64_t AAsset_getLength64 | ( | AAsset * | asset | ) |
Report the total size of the asset data. Reports the size using a 64-bit number insted of 32-bit as AAsset_getLength.
off_t AAsset_getRemainingLength | ( | AAsset * | asset | ) |
Report the total amount of asset data that can be read from the current position.
off64_t AAsset_getRemainingLength64 | ( | AAsset * | asset | ) |
Report the total amount of asset data that can be read from the current position.
Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
int AAsset_isAllocated | ( | AAsset * | asset | ) |
Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not mmapped).
int AAsset_openFileDescriptor | ( | AAsset * | asset, |
off_t * | outStart, | ||
off_t * | outLength | ||
) |
Open a new file descriptor that can be used to read the asset data. If the start or length cannot be represented by a 32-bit number, it will be truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
Returns < 0 if direct fd access is not possible (for example, if the asset is compressed).
int AAsset_openFileDescriptor64 | ( | AAsset * | asset, |
off64_t * | outStart, | ||
off64_t * | outLength | ||
) |
Open a new file descriptor that can be used to read the asset data.
Uses a 64-bit number for the offset and length instead of 32-bit instead of as AAsset_openFileDescriptor does.
Returns < 0 if direct fd access is not possible (for example, if the asset is compressed).
int AAsset_read | ( | AAsset * | asset, |
void * | buf, | ||
size_t | count | ||
) |
Attempt to read 'count' bytes of data from the current offset.
Returns the number of bytes read, zero on EOF, or < 0 on error.
off_t AAsset_seek | ( | AAsset * | asset, |
off_t | offset, | ||
int | whence | ||
) |
Seek to the specified offset within the asset data. 'whence' uses the same constants as lseek()/fseek().
Returns the new position on success, or (off_t) -1 on error.
off64_t AAsset_seek64 | ( | AAsset * | asset, |
off64_t | offset, | ||
int | whence | ||
) |
Seek to the specified offset within the asset data. 'whence' uses the same constants as lseek()/fseek().
Uses 64-bit data type for large files as opposed to the 32-bit type used by AAsset_seek.
Returns the new position on success, or (off64_t) -1 on error.
void AAssetDir_close | ( | AAssetDir * | assetDir | ) |
Close an opened AAssetDir, freeing any related resources.
const char* AAssetDir_getNextFileName | ( | AAssetDir * | assetDir | ) |
Iterate over the files in an asset directory. A NULL string is returned when all the file names have been returned.
The returned file name is suitable for passing to AAssetManager_open().
The string returned here is owned by the AssetDir implementation and is not guaranteed to remain valid if any other calls are made on this AAssetDir instance.
void AAssetDir_rewind | ( | AAssetDir * | assetDir | ) |
Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
AAssetManager* AAssetManager_fromJava | ( | JNIEnv * | env, |
jobject | assetManager | ||
) |
Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager object. Note that the caller is responsible for obtaining and holding a VM reference to the jobject to prevent its being garbage collected while the native object is in use.
AAsset* AAssetManager_open | ( | AAssetManager * | mgr, |
const char * | filename, | ||
int | mode | ||
) |
Open an asset.
The object returned here should be freed by calling AAsset_close().
AAssetDir* AAssetManager_openDir | ( | AAssetManager * | mgr, |
const char * | dirName | ||
) |
Open the named directory within the asset hierarchy. The directory can then be inspected with the AAssetDir functions. To open the top-level directory, pass in "" as the dirName.
The object returned here should be freed by calling AAssetDir_close().