Class Overview
This class is a container for geometric data displayed with
Renderscript. Internally, a mesh is a collection of allocations that
represent vertex data (positions, normals, texture
coordinates) and index data such as triangles and lines.
Vertex data could either be interleaved within one
allocation that is provided separately, as multiple allocation
objects, or done as a combination of both. When a
vertex channel name matches an input in the vertex program,
Renderscript automatically connects the two together.
Parts of the mesh can be rendered with either explicit
index sets or primitive types.
Summary
Nested Classes |
class |
Mesh.AllocationBuilder |
Mesh builder object. |
class |
Mesh.Builder |
Mesh builder object. |
enum |
Mesh.Primitive |
Describes the way mesh vertex data is interpreted when rendering
|
class |
Mesh.TriangleMeshBuilder |
Builder that allows creation of a mesh object point by point
and triangle by triangle
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[Expand]
Inherited Methods |
From class
android.renderscript.BaseObj
synchronized
void
|
destroy()
destroy disconnects the object from the native object effectively
rendering this java object dead.
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boolean
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equals(Object obj)
Compare the current BaseObj with another BaseObj for equality.
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void
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finalize()
Invoked when the garbage collector has detected that this instance is no longer reachable.
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String
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getName()
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int
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hashCode()
Calculates the hash code value for a BaseObj.
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void
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setName(String name)
setName assigns a name to an object.
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From class
java.lang.Object
Object
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clone()
Creates and returns a copy of this Object .
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boolean
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equals(Object o)
Compares this instance with the specified object and indicates if they
are equal.
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void
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finalize()
Invoked when the garbage collector has detected that this instance is no longer reachable.
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final
Class<?>
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getClass()
Returns the unique instance of Class that represents this
object's class.
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int
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hashCode()
Returns an integer hash code for this object.
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final
void
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notify()
Causes a thread which is waiting on this object's monitor (by means of
calling one of the wait() methods) to be woken up.
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final
void
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notifyAll()
Causes all threads which are waiting on this object's monitor (by means
of calling one of the wait() methods) to be woken up.
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String
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toString()
Returns a string containing a concise, human-readable description of this
object.
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final
void
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wait()
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object.
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final
void
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wait(long millis, int nanos)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
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final
void
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wait(long millis)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
|
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Public Methods
public
Allocation
getIndexSetAllocation
(int slot)
Parameters
slot
| locaton within the list of index set allocation |
Returns
- allocation containing primtive index data or null if
the index data is not specified explicitly
public
Mesh.Primitive
getPrimitive
(int slot)
Parameters
slot
| locaiton within the list of index set primitives |
public
int
getPrimitiveCount
()
Returns
- number of primitives or index sets in the mesh
public
Allocation
getVertexAllocation
(int slot)
Parameters
slot
| index in the list of allocations to return |
Returns
- vertex data allocation at the given index
public
int
getVertexAllocationCount
()
Returns
- number of allocations containing vertex data