Class Overview
Builder class for creating ProgramVertex objects.
The builder starts empty and the user must minimally provide
the GLSL shader code, and the varying inputs. Constant, or
uniform parameters to the shader may optionally be provided as
well.
Summary
[Expand]
Inherited Methods |
From class
android.renderscript.Program.BaseProgramBuilder
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From class
java.lang.Object
Object
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clone()
Creates and returns a copy of this Object .
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boolean
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equals(Object o)
Compares this instance with the specified object and indicates if they
are equal.
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void
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finalize()
Invoked when the garbage collector has detected that this instance is no longer reachable.
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final
Class<?>
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getClass()
Returns the unique instance of Class that represents this
object's class.
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int
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hashCode()
Returns an integer hash code for this object.
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final
void
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notify()
Causes a thread which is waiting on this object's monitor (by means of
calling one of the wait() methods) to be woken up.
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final
void
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notifyAll()
Causes all threads which are waiting on this object's monitor (by means
of calling one of the wait() methods) to be woken up.
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String
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toString()
Returns a string containing a concise, human-readable description of this
object.
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final
void
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wait()
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object.
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final
void
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wait(long millis, int nanos)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
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final
void
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wait(long millis)
Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the
specified timeout expires.
|
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Public Constructors
public
ProgramVertex.Builder
(RenderScript rs)
Parameters
rs
| Context to which the program will belong.
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Public Methods
Add varying inputs to the program
Parameters
e
| element describing the layout of the varying input
structure |
Creates ProgramVertex from the current state of the builder